import sysimport signalimport timeimport threading
def signalHandler(sig,id):
sys.exit()signal.signal(signal.SIGINT, signalHandler)signal.signal(signal.SIGQUIT, signalHandler)signal.signal(signal.SIGTERM, signalHandler)signal.signal(signal.SIGHUP, signalHandler)
class Test(threading.Thread):
def run(self): while True:
print 'xxxxxxxxxxx'
time.sleep(1)
def main():
t = Test()
t.start()
if __name__ == '__main__':
main()import sysimport signalimport timeimport threading
NEEDEXIT = False
def signalHandler(sig,id):
global NEEDEXIT
NEEDEXIT = True
sys.exit()signal.signal(signal.SIGINT, signalHandler)signal.signal(signal.SIGQUIT, signalHandler)signal.signal(signal.SIGTERM, signalHandler)signal.signal(signal.SIGHUP, signalHandler)
class Test(threading.Thread):
def run(self):
global NEEDEXIT while not NEEDEXIT:
print 'xxxxxxxxxxx'
time.sleep(1)
def main():
t = Test()
t.start()
if __name__ == '__main__':
main()
1 回答

米脂
TA貢獻1836條經驗 獲得超3個贊
我所知道的python是沒有像ruby一類的thread kill的,所以一般都采用一個全局變量,然后在thread內部去check這個全局變量,如果全局變量changed了,那么就退出這個thread,所以意味著你可以在外部去修改這個全局變量。
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