2 回答

TA貢獻1836條經驗 獲得超4個贊
試試這個代碼
// Screen Touches
Vector2?[] oldTouchPositions = {
null,
null
};
// Rotation Speed
public float rotSpeed = 0.5f;
public void Update()
{
if (Input.touchCount == 0)
{
oldTouchPositions[0] = null;
oldTouchPositions[1] = null;
}
else if (Input.touchCount == 1)
{
if (oldTouchPositions[0] == null || oldTouchPositions[1] != null)
{
oldTouchPositions[0] = Input.GetTouch(0).position;
oldTouchPositions[1] = null;
}
else
{
Vector2 newTouchPosition = Input.GetTouch(0).position;
float distanceX = (oldTouchPositions[0] - newTouchPosition).Value.x;
float distanceY = (oldTouchPositions[0] - newTouchPosition).Value.y;
float rotX = distanceX * rotSpeed * Mathf.Deg2Rad;
float rotY = distanceY * rotSpeed * Mathf.Deg2Rad;
transform.Rotate(Vector3.up, rotX * 5, Space.Self);
transform.Rotate(Vector3.left, rotY * 5, Space.Self);
oldTouchPositions[0] = newTouchPosition;
}
}
else
{
if (oldTouchPositions[1] == null)
{
oldTouchPositions[0] = Input.GetTouch(0).position;
oldTouchPositions[1] = Input.GetTouch(1).position;
}
else
{
}
}
}

TA貢獻1884條經驗 獲得超4個贊
這是我幾年前發現的一個腳本,它使用鼠標或觸摸操作 X 軸旋轉。它似乎適用于觸摸,但不適用于鼠標。嘗試一下,讓我知道它是否表現更好。這個應該動態調整旋轉速度:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpinDrag : MonoBehaviour {
float f_lastX = 0.0f;
float f_difX = 0.5f;
float f_steps = 0.0f;
int i_direction = 1;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
f_difX = 0.0f;
}
else if (Input.GetMouseButton(0))
{
f_difX = Mathf.Abs(f_lastX - Input.GetAxis("Mouse X"));
if (f_lastX < Input.GetAxis("Mouse X"))
{
i_direction = -1;
transform.Rotate(Vector3.up, -f_difX);
}
if (f_lastX > Input.GetAxis("Mouse X"))
{
i_direction = 1;
transform.Rotate(Vector3.up, f_difX);
}
f_lastX = -Input.GetAxis("Mouse X");
}
else
{
if (f_difX > 0.5f) f_difX -= 0.05f;
if (f_difX < 0.5f) f_difX += 0.05f;
transform.Rotate(Vector3.up, f_difX * i_direction);
}
}
}
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