我正在為一群超級聰明的年輕愛好者教授每兩周一次的編碼課程。我們已經介紹了 OOP 并使用 OOP 創建了一個基于文本的冒險?,F在我打算教 PyGame 并繼續使用對象,我想知道是否可以以這樣一種方式構建游戲,即每個對象的代碼都在一個單獨的文件中?這將非常簡潔且易于構建。那么對于下面的代碼,我嘗試為每個對象制作單獨的文件。這只是部分成功,因為繪制方法從來沒有很好地工作,我相信我不能有單獨的文件引用同一個 pygame 屏幕的問題。import pygameimport randomimport time# Define some colorsBLACK = (0, 0, 0)WHITE = (255, 255, 255)BLUE = (0,0,255)SCREEN_WIDTH = 700SCREEN_HEIGHT = 500pygame.init()class Paddle: '''Class to keep players location''' def __init__(self,x=350, y=480, width =70,height=20): self.x = x self.y = y self.change_x = 0 self.change_y = 0 self.width = width self.height = height self.score = 0 def move(self): self.x += self.change_x self.y += self.change_y def draw(self): pygame.draw.rect(screen, BLUE, [self.x,self.y, self.width, self.height]) def check_collision(self,ball): if ball.y>460: if abs(35+ self.x - ball.x) < 30: self.score += 1 ball.draw(BLUE) ball.y = 0 ball.x = random.randint(0,650) ball.change_y = random.randint(2,3+int(self.score/5))class Ball: """Class to keep track of a ball's location and vector.""" def __init__(self,x=350,y=250,size=25): self.x = x self.y = y self.change_x = 0 self.change_y = 0 self.size = size def move(self): self.x += self.change_x self.y += self.change_y def draw(self,colour = WHITE): pygame.draw.circle(screen,WHITE, [self.x, self.y], self.size)# Set the height and width of the screensize = [SCREEN_WIDTH, SCREEN_HEIGHT]screen = pygame.display.set_mode(size)pygame.display.set_caption("Bouncing Balls")done = Falseclock = pygame.time.Clock()screen.fill(BLACK)ball = Ball()player = Paddle()ball.change_y = 2ball.draw()當我有單獨的文件時,這是我遇到的與屏幕相關的錯誤line 20, in draw pygame.draw.circle(screen,WHITE, [self.x, self.y], self.size)NameError: name 'screen' is not defined
1 回答

鴻蒙傳說
TA貢獻1865條經驗 獲得超7個贊
向類的方法添加一個surface參數,并在傳遞給該方法的表面上繪制對象:draw()PaddleBall
class Paddle:
# [...]
def draw(self, surface):
pygame.draw.rect(surface, BLUE, [self.x,self.y, self.width, self.height])
class Ball:
# [...]
def draw(self, surface, colour = WHITE):
pygame.draw.circle(surface, colour, [self.x, self.y], self.size)
pygame.Surface現在您可以在任何您想要的對象上繪制對象,例如screen:
ball.draw(screen)
player.draw(screen)
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