JavaFX FXML控制器-構造函數VS初始化方法我的Application類如下所示:public class Test extends Application {
private static Logger logger = LogManager.getRootLogger();
@Override
public void start(Stage primaryStage) throws Exception {
String resourcePath = "/resources/fxml/MainView.fxml";
URL location = getClass().getResource(resourcePath);
FXMLLoader fxmlLoader = new FXMLLoader(location);
Scene scene = new Scene(fxmlLoader.load(), 500, 500);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}}這個FXMLLoader創建相應控制器的實例(在FXML文件通過fx:controller)首先調用默認構造函數,然后調用initialize方法:public class MainViewController {
public MainViewController() {
System.out.println("first");
}
@FXML
public void initialize() {
System.out.println("second");
}}產出如下:first
second那么,為什么initialize方法存在嗎?使用構造函數與initialize方法來初始化控制器所需的東西?謝謝你的建議!
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TA貢獻2065條經驗 獲得超14個贊
initialize
@FXML
class MyController { @FXML TableView<MyModel> tableView; public MyController() { tableView.getItems().addAll(getDataFromSource()); // results in NullPointerException, as tableView is null at this point. } @FXML public void initialize() { tableView.getItems().addAll(getDataFromSource()); // Perfectly Ok here, as FXMLLoader already populated all @FXML annotated members. }}
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