上傳后IOS UIImagePickerController結果圖像定向我正在iOS3.1.3 iPhone上測試我的iPhone應用程序。我使用UIImagePickerController:UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];[imagePicker setSourceType:
UIImagePickerControllerSourceTypeCamera];[imagePicker setDelegate:self];[self.navigationController presentModalViewController:
imagePicker animated:YES];[imagePicker release];- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:
(NSDictionary *)info {
self.image = [info objectForKey:UIImagePickerControllerOriginalImage];
imageView.image = self.image;
[self.navigationController dismissModalViewControllerAnimated:YES];
submitButton.enabled = YES;}然后在某個時候使用ASI類將其發送到我的Web服務器:ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:[NSURL URLWithString:@"
[request setDelegate:self];[request setStringEncoding:NSUTF8StringEncoding];[request setShouldContinueWhenAppEntersBackground:YES];
//other post keys/values[request setFile:UIImageJPEGRepresentation(self.image, 100.0f) withFileName:[NSString stringWithFormat:@"%d.jpg",
[[NSDate date] timeIntervalSinceNow]] andContentType:@"image/jpg" forKey:@"imageFile"];[request startAsynchronous];問題是:當我和iPhone合影時,圖像會上傳到服務器上,并按您的預期進行查看。當拍照時,拿著手機的肖像,圖像上傳和查看,因為它已經旋轉了90度。我的應用程序被設置為只工作在縱向模式(倒置和常規)。如何使圖片上傳后始終顯示正確的方向?在UIImageView中顯示的圖像似乎是正確的(在拍照后直接顯示),但服務器上的查看則不然。
3 回答

慕姐4208626
TA貢獻1852條經驗 獲得超7個贊
- (UIImage *)normalizedImage { if (self.imageOrientation == UIImageOrientationUp) return self; UIGraphicsBeginImageContextWithOptions(self.size, NO, self.scale); [self drawInRect:(CGRect){0, 0, self.size}]; UIImage *normalizedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return normalizedImage;}
scale

料青山看我應如是
TA貢獻1772條經驗 獲得超8個贊
func normalizedImage() -> UIImage { if (self.imageOrientation == UIImageOrientation.Up) { return self; } UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale); let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height) self.drawInRect(rect) let normalizedImage : UIImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext(); return normalizedImage;}
func fixOrientation(img:UIImage) -> UIImage { if (img.imageOrientation == UIImageOrientation.Up) { return img; } UIGraphicsBeginImageContextWithOptions(img.size, false, img.scale); let rect = CGRect(x: 0, y: 0, width: img.size.width, height: img.size.height) img.drawInRect(rect) let normalizedImage : UIImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext(); return normalizedImage;}
func fixOrientation(img: UIImage) -> UIImage { if (img.imageOrientation == .up) { return img } UIGraphicsBeginImageContextWithOptions(img.size, false, img.scale) let rect = CGRect(x: 0, y: 0, width: img.size.width, height: img.size.height) img.draw(in: rect) let normalizedImage = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() return normalizedImage}

慕絲7291255
TA貢獻1859條經驗 獲得超6個贊
A UIImage
imageOrientation
UIImageView
UIImage
UIImage
UIImage+FixOrientOriented.h
@interface UIImage (fixOrientation)- (UIImage *)fixOrientation;@end
UIImage+FixOrientOriented.m
@implementation UIImage (fixOrientation)- (UIImage *)fixOrientation { // No-op if the orientation is already correct if (self.imageOrientation == UIImageOrientationUp) return self; // We need to calculate the proper transformation to make the image upright. // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored. CGAffineTransform transform = CGAffineTransformIdentity; switch (self.imageOrientation) { case UIImageOrientationDown: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height); transform = CGAffineTransformRotate(transform, M_PI); break; case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformRotate(transform, M_PI_2); break; case UIImageOrientationRight: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, 0, self.size.height); transform = CGAffineTransformRotate(transform, -M_PI_2); break; case UIImageOrientationUp: case UIImageOrientationUpMirrored: break; } switch (self.imageOrientation) { case UIImageOrientationUpMirrored: case UIImageOrientationDownMirrored: transform = CGAffineTransformTranslate(transform, self.size.width, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationLeftMirrored: case UIImageOrientationRightMirrored: transform = CGAffineTransformTranslate(transform, self.size.height, 0); transform = CGAffineTransformScale(transform, -1, 1); break; case UIImageOrientationUp: case UIImageOrientationDown: case UIImageOrientationLeft: case UIImageOrientationRight: break; } // Now we draw the underlying CGImage into a new context, applying the transform // calculated above. CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height, CGImageGetBitsPerComponent(self.CGImage), 0, CGImageGetColorSpace(self.CGImage), CGImageGetBitmapInfo(self.CGImage)); CGContextConcatCTM(ctx, transform); switch (self.imageOrientation) { case UIImageOrientationLeft: case UIImageOrientationLeftMirrored: case UIImageOrientationRight: case UIImageOrientationRightMirrored: // Grr... CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage); break; default: CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage); break; } // And now we just create a new UIImage from the drawing context CGImageRef cgimg = CGBitmapContextCreateImage(ctx); UIImage *img = [UIImage imageWithCGImage:cgimg]; CGContextRelease(ctx); CGImageRelease(cgimg); return img;}@end
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