按照書上寫的武裝飛船,寫到能夠左右移動了,但到了射擊(裝子彈)時候,按照書上的代碼照搬了,運行時沒顯示代碼有問題,但就是按了空格鍵,不見有子彈,其他都正常。
代碼:
alien_invasion.py
import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
#初始化pygame、設置和屏幕對象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#創建一艘飛船
ship = Ship(ai_settings,screen)
#創建一個用于存儲子彈的編組
bullets = Group()
#開始游戲主循環
while True:
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
bullets.update()
gf.update_screen(ai_settings,screen,ship,bullets)
run_game()
**game_functions.py**
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event,ai_settings,screen,ship,bullets):
"""響應按鍵"""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
#創建一顆子彈,并將其加入到編組bullets中
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
"""響應松開"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings,screen,ship,bullets):
"""響應按鍵和鼠標事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets):
"""更新屏幕上的圖像,并切換到新屏幕"""
#每次循環時都重繪屏幕
screen.fill(ai_settings.bg_color)
ship.blitme()
#讓最近繪制的屏幕可見
pygame.display.flip()
#在飛船和外星人后面重繪所有子彈
for bullet in bullets.sprites():
bullet.draw_bullet()
**bullet.py**
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""一個對飛船發射的子彈進行管理的類"""
def __init__(self,ai_settings,screen,ship):
"""在飛船所處的位置創建一個子彈對象"""
super(Bullet,self). __init__()
self.screen = screen
#在(0,0)處創建一個表示子彈的舉行,再設置正確的位置
self.rect = pygame.Rect(0,0,ai_settings.bullet_width,
ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
#存儲用小數表示的子彈位置
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""向上移動子彈"""
#更新表示子彈位置的小數值
self.y -= self.speed_factor
#更新表示子彈的rect的位置
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上繪制子彈"""
pygame.draw.rect(self.screen,self.color,self.rect)
settings.py
class Settings():
"""存儲《外星人入侵》的所有設置的類"""
def __init__(self):
"""初始化游戲的設置"""
#屏幕設置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230,230,230)
#飛船的設置
self.ship_speed_factor = 1.5
#子彈設置
self.bullet_speed_factor = 1
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 60,60,60
ship.py
import pygame
class Ship():
def __init__(self,ai_settings,screen):
"""初始化飛船并設置其初始位置"""
self.screen = screen
self.ai_settings = ai_settings
#加載飛船圖像并獲取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#將每艘新飛船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#在飛船的屬性center中存儲小數值
self.center = float(self.rect.centerx)
#移動標志
self.moving_right = False
self.moving_left = False
def update(self):
"""根據移動標志調整飛船的位置"""
#更新飛船的center值,而不是rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
#根據self.center更新rect對象
self.rect.centerx = self.center
def blitme(self):
"""在指定位置繪制飛船"""
self.screen.blit(self.image,self.rect)
python外星人入侵,武裝飛船,代碼寫好后,不顯示子彈
慕無忌1623718
2019-02-24 08:25:36