課程
/后端開發
/Java
/Java入門第三季
求簡易撲克牌小游戲的答案參考
2017-04-23
源自:Java入門第三季 7-1
正在回答
public class PokerDemo {
public static void main(String[] args) {
// 創建一個HashMap集合
HashMap<Integer, String> hm = new HashMap<Integer, String>();
// 創建一個ArrayList集合
ArrayList<Integer> array = new ArrayList<Integer>();
// 創建花色數組和點數數組
// 定義一個花色數組
String[] colors = { "?", "?", "?", "?" };
// 定義一個點數數組
String[] numbers = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q",
"K", "A", "2", };
// 從0開始往HashMap里面存儲編號,并存儲對應的牌,同時往ArrayList里面存儲編號即可。
int index = 0;
for (String number : numbers) {
for (String color : colors) {
String poker = color.concat(number);
hm.put(index, poker);
array.add(index);
index++;
}
hm.put(index, "小王");
hm.put(index, "大王");
// 洗牌(洗的是編號)
Collections.shuffle(array);
// 發牌(發的也是編號,為了保證編號是排序的,就創建TreeSet集合接收)
TreeSet<Integer> fengQingYang = new TreeSet<Integer>();
TreeSet<Integer> linQingXia = new TreeSet<Integer>();
TreeSet<Integer> liuYi = new TreeSet<Integer>();
TreeSet<Integer> diPai = new TreeSet<Integer>();
for (int x = 0; x < array.size(); x++) {
if (x >= array.size() - 3) {
diPai.add(array.get(x));
} else if (x % 3 == 0) {
fengQingYang.add(array.get(x));
} else if (x % 3 == 1) {
linQingXia.add(array.get(x));
} else if (x % 3 == 2) {
liuYi.add(array.get(x));
// 看牌(遍歷TreeSet集合,獲取編號,到HashMap集合找對應的牌)
lookPoker("風清揚", fengQingYang, hm);
lookPoker("林青霞", linQingXia, hm);
lookPoker("劉意", liuYi, hm);
lookPoker("底牌", diPai, hm);
// 寫看牌的功能
public static void lookPoker(String name, TreeSet<Integer> ts,
HashMap<Integer, String> hm) {
System.out.print(name + "的牌是:");
for (Integer key : ts) {
String value = hm.get(key);
System.out.print(value + " ");
System.out.println();
舉報
Java中你必須懂得常用技能,不容錯過的精彩,快來加入吧
4 回答簡易撲克牌游戲代碼
5 回答簡易撲克牌游戲程序!
2 回答撲克牌游戲
3 回答簡易撲克牌游戲【3個晚上2小時,暴力簡單?!?/p>
2 回答簡易的撲克牌
Copyright ? 2025 imooc.com All Rights Reserved | 京ICP備12003892號-11 京公網安備11010802030151號
購課補貼聯系客服咨詢優惠詳情
慕課網APP您的移動學習伙伴
掃描二維碼關注慕課網微信公眾號
2017-04-24
public class PokerDemo {
public static void main(String[] args) {
// 創建一個HashMap集合
HashMap<Integer, String> hm = new HashMap<Integer, String>();
// 創建一個ArrayList集合
ArrayList<Integer> array = new ArrayList<Integer>();
// 創建花色數組和點數數組
// 定義一個花色數組
String[] colors = { "?", "?", "?", "?" };
// 定義一個點數數組
String[] numbers = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q",
"K", "A", "2", };
// 從0開始往HashMap里面存儲編號,并存儲對應的牌,同時往ArrayList里面存儲編號即可。
int index = 0;
for (String number : numbers) {
for (String color : colors) {
String poker = color.concat(number);
hm.put(index, poker);
array.add(index);
index++;
}
}
hm.put(index, "小王");
array.add(index);
index++;
hm.put(index, "大王");
array.add(index);
// 洗牌(洗的是編號)
Collections.shuffle(array);
// 發牌(發的也是編號,為了保證編號是排序的,就創建TreeSet集合接收)
TreeSet<Integer> fengQingYang = new TreeSet<Integer>();
TreeSet<Integer> linQingXia = new TreeSet<Integer>();
TreeSet<Integer> liuYi = new TreeSet<Integer>();
TreeSet<Integer> diPai = new TreeSet<Integer>();
for (int x = 0; x < array.size(); x++) {
if (x >= array.size() - 3) {
diPai.add(array.get(x));
} else if (x % 3 == 0) {
fengQingYang.add(array.get(x));
} else if (x % 3 == 1) {
linQingXia.add(array.get(x));
} else if (x % 3 == 2) {
liuYi.add(array.get(x));
}
}
// 看牌(遍歷TreeSet集合,獲取編號,到HashMap集合找對應的牌)
lookPoker("風清揚", fengQingYang, hm);
lookPoker("林青霞", linQingXia, hm);
lookPoker("劉意", liuYi, hm);
lookPoker("底牌", diPai, hm);
}
// 寫看牌的功能
public static void lookPoker(String name, TreeSet<Integer> ts,
HashMap<Integer, String> hm) {
System.out.print(name + "的牌是:");
for (Integer key : ts) {
String value = hm.get(key);
System.out.print(value + " ");
}
System.out.println();
}
}