最后一步出問題的同學們,你們如果報錯Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption.的話,就是因為Board.cs的crossObj.transform.SetParent(gameObject.transform);
crossObj.transform.localScale = Vector3.one;
這兩行應該是小寫,實例化后的對象,而不應是大寫的類