前面经过channel初始化、注册,所需要的数据结构(epoll_event)基本上准备好了,serverSocket也处于监听状态,可以接收来自客户端的请求了。NioServerSocketChannel注册在了NioEventLoop#selector,在注册过程中启动了NioEventLoop,run方法会循环执行,每次循环都会执行select和执行所有的task。如果select有事件,则会处理收到的事件。
private void processSelectedKeys() { if (selectedKeys != null) { // 是否使用优化过的selectionKey
processSelectedKeysOptimized();
} else {
processSelectedKeysPlain(selector.selectedKeys());
}
}前面在NioEventLoop初始化的时候说过关于selectionKey优化的问题,这里不再赘述。两种方式主要是遍历selectionKey的方式不同,具体处理事件的调用是一样的。这里以processSelectedKeysOptimized为例。
accept
private void processSelectedKey(SelectionKey k, AbstractNioChannel ch) { // channel是NioServerSocketChannel
// unsafe是NioMessageUnsafe
final AbstractNioChannel.NioUnsafe unsafe = ch.unsafe(); // 省略中间代码...
if ((readyOps & (SelectionKey.OP_READ | SelectionKey.OP_ACCEPT)) != 0 || readyOps == 0) { // 调用NioMessageUnsafe.read
unsafe.read();
}
} catch (CancelledKeyException ignored) {
unsafe.close(unsafe.voidPromise());
}public void read() { // 省略中间代码...
// 由于是ServerSocket,只负责accept,如果有IO事件说明就是有新的客户端连接,所以这里就是创建NioSocketChannel
int localRead = doReadMessages(readBuf); if (localRead == 0) { break;
} if (localRead < 0) {
closed = true; break;
}
allocHandle.incMessagesRead(localRead);
} while (allocHandle.continueReading());
} catch (Throwable t) {
exception = t;
} int size = readBuf.size(); for (int i = 0; i < size; i ++) {
readPending = false; // 注册刚刚创建的NioSocketChannel
pipeline.fireChannelRead(readBuf.get(i));
}
readBuf.clear();
allocHandle.readComplete();
pipeline.fireChannelReadComplete(); // 省略中间代码...
}
}protected int doReadMessages(List<Object> buf) throws Exception { // 调用java.nio.channels.ServerSocketChannel#accept来创建SocketChannel
SocketChannel ch = SocketUtils.accept(javaChannel()); try { if (ch != null) { // 创建NioSocketChannel
buf.add(new NioSocketChannel(this, ch)); return 1;
}
} catch (Throwable t) { // 省略中间代码...
} return 0;
}上面创建了NioSocketChannel之后,接下来注册所有客户端连接的NioSocketChannel,调用的是DefaultChannelPipeline#fireChannelRead方法,接下来是执行pipeline中的handler,在初始化的时候添加了LoggingHandler (如果启动的时候配置了的话),那么目前pipeline中的handler有
io.netty.channel.DefaultChannelPipeline$HeadContext:pipeline创建的时候默认的第一个handler
io.netty.handler.logging.LoggingHandler:启动的时候用户配置的handler
io.netty.bootstrap.ServerBootstrap$ServerBootstrapAcceptor
io.netty.channel.DefaultChannelPipeline$TailContext:pipeline创建的时候默认的最后一个handler
下面看下ServerBootstrap$ServerBootstrapAcceptor是什么时候添加到handler的
// io.netty.bootstrap.ServerBootstrap#init// 这个方法是NioServerSocketChannel初始化的时候调用的void init(Channel channel) throws Exception { // 省略中间代码...
p.addLast(new ChannelInitializer<Channel>() { @Override
public void initChannel(final Channel ch) throws Exception { final ChannelPipeline pipeline = ch.pipeline();
ChannelHandler handler = config.handler(); if (handler != null) {
pipeline.addLast(handler);
}
ch.eventLoop().execute(new Runnable() { @Override
public void run() { // 在pipeline中添加ServerBootstrapAcceptor
pipeline.addLast(new ServerBootstrapAcceptor(
ch, currentChildGroup, currentChildHandler, currentChildOptions, currentChildAttrs));
}
});
}
});
}之所以说ServerBootstrapAcceptor,是因为NioSocketChannel的register过程是这个handler的channelRead方法开始的
public void channelRead(ChannelHandlerContext ctx, Object msg) { final Channel child = (Channel) msg;
child.pipeline().addLast(childHandler);
setChannelOptions(child, childOptions, logger); // 配置NioSocketChannel
for (Entry<AttributeKey<?>, Object> e: childAttrs) {
child.attr((AttributeKey<Object>) e.getKey()).set(e.getValue());
} try { // 这里childGroup就是一开始我们配置的workerGroup
// 所以调用的是io.netty.channel.MultithreadEventLoopGroup#register(io.netty.channel.Channel)
childGroup.register(child).addListener(new ChannelFutureListener() { @Override
public void operationComplete(ChannelFuture future) throws Exception { if (!future.isSuccess()) {
forceClose(child, future.cause());
}
}
});
} catch (Throwable t) {
forceClose(child, t);
}
}接下来的注册过程和NioServerSocketChannel的注册过程是类似的,创建socket,创建SelectionKeyImpl等。只不过NioSocketChannel不监听accept事件。
read
上面在接收到来自客户端的连接请求后,将NioSocketChannel注册到selector上,这个selector也是在NioEventLoop里面的,后面和这个客户端的通信都会通过这个channel进行,如果客户端发送来数据,也是selector收到读事件通知,然后调用processSelectedKey来处理read事件。
private void processSelectedKey(SelectionKey k, AbstractNioChannel ch) { // channel是NioSocketChannel
// unsafe是NioSocketChannelUnsafe
final AbstractNioChannel.NioUnsafe unsafe = ch.unsafe(); // 省略中间代码...
if ((readyOps & (SelectionKey.OP_READ | SelectionKey.OP_ACCEPT)) != 0 || readyOps == 0) { // 调用NioByteUnsafe.read
unsafe.read();
}
} catch (CancelledKeyException ignored) {
unsafe.close(unsafe.voidPromise());
}public final void read() { final ChannelConfig config = config(); if (shouldBreakReadReady(config)) {
clearReadPending(); return;
} final ChannelPipeline pipeline = pipeline(); // PooledByteBufAllocator,默认的内存申请管理器
final ByteBufAllocator allocator = config.getAllocator(); // AdaptiveRecvByteBufAllocator$HandleImpl
final RecvByteBufAllocator.Handle allocHandle = recvBufAllocHandle();
allocHandle.reset(config);
ByteBuf byteBuf = null; boolean close = false; try {
do { // 申请内存
byteBuf = allocHandle.allocate(allocator); // 读取数据
allocHandle.lastBytesRead(doReadBytes(byteBuf)); if (allocHandle.lastBytesRead() <= 0) { // nothing was read. release the buffer.
byteBuf.release();
byteBuf = null;
close = allocHandle.lastBytesRead() < 0; if (close) { // There is nothing left to read as we received an EOF.
readPending = false;
} break;
}
allocHandle.incMessagesRead(1);
readPending = false; // 执行pipeline中的handler
pipeline.fireChannelRead(byteBuf);
byteBuf = null;
} while (allocHandle.continueReading()); // 省略中间代码
}
}一般来说NioSocketChannel中的handler包括
io.netty.channel.DefaultChannelPipeline$HeadContext
org.lep.test.netty.protocol.custom.codec.NettyMessageDecoder:自定义的解码器
org.lep.test.netty.protocol.custom.codec.NettyMessageEncoder:自定义的编码器
org.lep.test.netty.protocol.custom.server.LoginAuthRespHandler:自定义的handler
org.lep.test.netty.protocol.custom.server.HeartBeatRespHandler:自定义的handler
io.netty.channel.DefaultChannelPipeline$TailContext
netty提供了一些基本的编解码功能,自己可以根据实际需要扩展使用,然后自定义自己的逻辑处理handler。
上面还涉及到内存的分配部分留在下一节介绍。
总结
read事件处理过程:
接收到read事件
分配内存,初始化buffer
调用channel.read将数据读取到buffer中
执行pipeline中的handler,包括了编解码的handler,自定义的handler来处理数据
原文出处:http://www.cnblogs.com/sunshine-2015/p/9369282.html
共同學習,寫下你的評論
評論加載中...
作者其他優質文章